/*
 * Copyright (c) 2020-2021 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef GRAPHIC_LITE_VIRTUAL_INPUT_DEVICE_H
#define GRAPHIC_LITE_VIRTUAL_INPUT_DEVICE_H

#include "dock/input_device.h"
#include "graphic_config.h"

#if USE_VIRTUAL_DEVICE
namespace OHOS {
/** @brief virtual input device. */
class VirtualInputDevice : public InputDevice {
public:
    /** @brief Constructor */
    VirtualInputDevice() {}

    /** @brief Destructor */
    virtual ~VirtualInputDevice() {}

private:
    void DispatchEvent(const DeviceData& data) override;

    VirtualInputDevice(const VirtualInputDevice&) = delete;
    VirtualInputDevice& operator=(const VirtualInputDevice&) = delete;
    VirtualInputDevice(VirtualInputDevice&&) = delete;
    VirtualInputDevice& operator=(VirtualInputDevice&&) = delete;
};
} // namespace OHOS
#endif
#endif // GRAPHIC_LITE_VIRTUAL_INPUT_DEVICE_H
